With over 28,000 clothes and accessories to choose from, you will never get bored in your new virtual life. Save your memorable moments with new friends to be shared on social media. Build your crew and compete in prestigious fashion contests. Design your dream apartment or penthouse as you wish!įrom going on holidays to exciting adventures, any place can be the chance to meet new friends. ![]() Now available on iOS and Android.Įnter a virtual world where you are free to be whoever you want! Be creative and dress up your avatar with the latest fashion items. The rest will follow.Get ready for an amazing experience playing the largest 3D socializing game! Avakin Life is a role-playing game by Lockwood Publishing. Halli Bjornsson: Be prepared to work hard – very hard – to become the best you can. : What advice would you have for someone trying to get into the games industry? ![]() We’re at around 250th grossing position on Google Play in the US and moving up very steadily. Importantly, then, we’re also offering every member of the team the chance to share in the company’s success with our unique bonus scheme where we split the quarterly increase in profits with the team. Halli Bjornsson: We are very transparent: we share how much the company is earning and the direct impact everybody’s work has on the progress of the product and company overall. Halli Bjornsson: We’re offering the chance to work on a successful and fun product with a great team of highly motivated and talented people, where some of the tech projects are pretty cutting edge.Īccording to a recent survey, our staff appreciate our start-up mentality, which means besides the high responsibility of each individual, they have the opportunity to have a voice and to make a difference in a live service every day. : Why do you think Lockwood/Nottingham is a good place to work? How will you be trying to encourage a strong company culture? Our flat hierarchy works for people that want to make a difference. We are looking for a fit: exceptional people who are highly motivated and driven to succeed. Halli Bjornsson: With 30 staff we are still a small team and every addition has an impact on our culture. : As you’re overseeing recruitment at Lockwood, what do you look for in candidates? We are also looking for great talent with experience in VR. We are not only looking for the usual suspects: artists, backend and frontend programmers. Halli Bjornsson: We are looking for a number of junior and senior roles in development for Nottingham or Brighton. : What specific areas/disciplines are you currently hiring in? Currently we have about 30 staff in Nottingham, UK. We are self-funded, growing and profitable since the beginning of this year. In the last two years, we have been able to attract more than 17 million players without spending a cent on advertising. We experimented with a number of apps in different categories and found an underserved female audience with Avakin Life, a 3D virtual world for meeting new people on mobile. In 2013, with the outlook that Home would be discontinued, we decided to jump into mobile and figure out if there was a large enough niche for us. Halli Bjornsson: Lockwood was founded in 2009 and used to be the leading developer on PlayStation Home. : Could you give us some background on Lockwood Publishing and what you do? ![]() With Lockwood opening a new studio in Brighton and noted growth hacker Oliver Kern moving from the advisory board to a more hands-on CCO role, it’s a company very much on the rise.Īnd so, with a number of open positions in Nottingham and Brighton, caught up with CEO Halli Bjornsson to discuss current vacancies, company culture, and what he is looking for in candidates. Now focused on mobile, the firm has carried on where Home left off, with its flagship title, Avakin Life – a fashion-led 3D social experience. One developer successfully ploughing this furrow was the Nottingham-based studio Lockwood Publishing. However, while the PlayStation 3’s 3D avatar-based social platform never took off in the manner intended, it maintained a respectable user base and was home to a handful of studios selling new apartments, clothing and games. When Sony finally killed off PlayStation Home in March 2015, very few were surprised.
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